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Search results

  1. Negrek

    The Battle for Asber

    Round Eight, Act Three By now, Giratina's utterly given up any thoughts of setting up a safeguard. That's fine, though--really, the legendary enjoys getting to cut loose much more than it does playing the defensive. An arc of darkness rips through the air, slamming into Mort and knocking the...
  2. Negrek

    The Battle for Asber

    Round Eight, Act Two Medusa and Jet's squabble is brought to an abrupt end when Giratina, annoyed by the failure of its earlier safeguard, makes another attempt to set one up. Jet stops in mid-screech when a faint green light appears overhead. In an instant he's swung around, releasing a...
  3. Negrek

    The Battle for Asber

    Round Eight, Act One Mewtwo's only just made it up to its high-altitude getaway, but already unwanted visitors are finding their way in. Mewtwo frowns in Umbra's general direction, then lays a hand on Darkrai's shoulder and, in the blink of an eye, returns the two of them to the thick of the...
  4. Negrek

    The Battle for Asber

    You have fifteen minutes. Should clear that up.
  5. Negrek

    The Battle for Asber

    Strike the last two actions from the record. The round will be done over. You can send new commands (I would guess that you'd like so, since cutting levitate won't KO a pokémon that has it as an innate ability), or send the old ones again. They're due by next Saturday at 10:00 PM EST.
  6. Negrek

    The Battle for Asber

    There's nothing precluding your contribution, despite its getting taken out of the picture early.
  7. Negrek

    The Battle for Asber

    The referee is paying only passing attention to the battle, laptop propped open on one knee and one hand pecking away at top speed. A gesture with the baton in her other hand swats a meteor aside, but she doesn't even glance up from the screen. Only after thunder rolls and a charred swellow goes...
  8. Negrek

    The Battle for Asber

    Extending the DQ period to 10 PM Sunday. Sorry for the late notice; I'd forgotten it was supposed to be earlier this week.
  9. Negrek

    The Battle for Asber

    Round Seven, Act Three All the way up here, Mr. Wonderful's bellowing is no more than a faint chirping, a little annoying, perhaps, but not all that distracting. Darkrai snoozes undisturbed, healing off the damage inflicted on it by the defenders' concentrated assault. The rest has already...
  10. Negrek

    The Battle for Asber

    Round Seven, Act Two It's unsatisfying to leave Gliscor's demise unfinished, but Mewtwo is sure Giratina will be able to finish the job. For now, he has other business to attend to. The legend puts a paw on his partner's shaking shoulder, and in the blink of an eye, the two of them vanish from...
  11. Negrek

    The Battle for Asber

    Round Seven, Act One This time, Giratina is pleased to see, none of its opponents appear interested in dropping from the sky. Convenient--it's so bothersome to have to snag them as they fall. Ventus does look like she's working herself up to something big, but she's simply not fast enough to...
  12. Negrek

    The Battle for Asber

    Round Six, Act Three Death Canyon collects itself, slowly raising its head and refocusing its optical sensors. It looks as though there will be little point in doing so, however; already Darkrai and Mewtwo are preparing another pair of focus blasts. At least Giratina's stopped hammering away at...
  13. Negrek

    The Battle for Asber

    Round Six, Act Two Death Canyon doesn't have long to slumber. In fact, it has only just been wrapped in visions of corrupted data and network lag when a sharp pain in its central processor brings it back to wakefulness in the most unpleasant way possible. Giratina is exerting its psychic powers...
  14. Negrek

    The Battle for Asber

    It's irrelevant, so I didn't bother to figure it out.
  15. Negrek

    The Battle for Asber

    Round Six, Act One Death Canyon has only just arrived on the battlefield but, it seems, the porygon is already eager to leave. It stares up at the legends for a moment, head rotating slowly as it thinks, and then, abruptly, gives up on its fight against gravity. Death Canyon and its former...
  16. Negrek

    The Battle for Asber

    The usual twenty-four hour DQ warning.
  17. Negrek

    The Battle for Asber

    Round Five, Act Three The green glow around the legends flickers, then cuts out abruptly. A moment later it's restored, as strong as ever, as Giratina lays another safeguard in place--perhaps a bit reluctantly, given the fact that it clearly outlines its location by doing so. Mewtwo's...
  18. Negrek

    The Battle for Asber

    Round Five, Act Two Mewtwo clasps its hands together, then slowly pulls them apart, a glowing band of energy stretching between them. As Mewtwo continues to draw it out, it thickens and warps, bubbling out into the shape of a smaller Mewtwo, a glowing phantasm made of pure psychic power. As...
  19. Negrek

    The Battle for Asber

    Round Five, Act One Mewtwo's feeling tricksy once again and almost immediately decides it'll go and greet the newcomer. The legend floats down to meet Lurline with a broad and toothy grin that only grows wider as the stoic sableye begins to show signs of discomfort. No doubt she'd hoped to...
  20. Negrek

    The Battle for Asber

    DQ warning for... about half of you guys. 22.5 hours.
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